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Wednesday, 3 April 2013
Group Assignment (Snake game)
Shareable
The target user for this version of Snake game is elderly people (40 years old and above). This version of Snake game is focus on social interactive among elderly people. It required minimum 2 players and maximum 4 players.
Wearable
Shareable interfaces are designed
for more than one person to use, and allow simultaneous input by several user.
In the snake game, multiple players can touch the screen to play at the same
time. For example, one player move the virtual snake around and another one
slice the food to the virtual snake. As it involves a number of players, the
issues of screen size, orientation and shape are concern. If the screen size is
too small, players will have difficulties to reach to the screen when sit
together to play the games. Meanwhile, there will be not enough space to
allocate every players’ hands on the screen. To overcome
that problem, complementary devices such as digital pens that are used in
conjunction with the shareable interface enable users to play smoothly in the
game. User studies shown that horizontal surfaces like wall-based interface promotes
more turn-taking and collaborative working. On the other hand, vertical
surfaces such as larger-sized tabletop does not improve group working but
encourage more division of labour. Therefore, the orientation of the game is
important and need to be consider carefully so that it delivers an effective
interactive game to user.
The target user for this version of Snake game is elderly people (40 years old and above). This version of Snake game is focus on social interactive among elderly people. It required minimum 2 players and maximum 4 players.
Wearable
For the wearable interface, the
snake game is operates in a piece of touchscreen hand bangle that wrap around
the wrist. The game plays just like the way in those touchscreen devices such
as tablets and mobile phones. However, comfort issue raises where users need to
feel comfortable in wearing the device and also in playing the game. It needs
to be light, small and portable and preferably matching with the clothing. There
is possibility of wrong buttons pressing when playing the game due to sizing.
Therefore, user have to see it carefully and this may lead to eye tiredness and
dryness due to over concentration. User may also suffer from neck and shoulder
pain because they have to bend down their head at a certain degree to play the
game. Besides, hygiene issue could be a problem in using touchscreen hand
bangle. This is because user’s fingerprints may leave on the screen, it is
quite disgusting if leaving it unclean especially with those people who have
oily fingers. Hence, the hand bangle can be designed as water resistance and
washable so that it can be wash whenever it is needed.
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